How can I add a trigger zone on a platform that somehow push a dropping balls into any direction ? ( X axis for example ), I already have a balls that can simulate physics, but I’m not sure how to push it when it reaches the platform, I’m guessing that this BP maybe needs a mesh ( or volume ) to trigger when it overlaps with balls, but don’t know how to continue after that.
Yup, that makes sense. Is this what you’re looking for:
I added an arrow so it’s easier to see where things should be pushed and we can actually use its direction, too. This part is optional, you could simply rotate that box and its Forward vector instead.
Hi, @Everynone ,I tried your method and it works, thanks! ![]()
I made some tweak to the trigger zone BP because the balls I’m triggering is also a BP, and I exposed the push force for control the push distance, but overall its the same.
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