hey guys, i’m using the Shooter Game from Market place and i’m trying to create a boolean variable that will be true when i’m reloading a weapon and false when not reloading, just like the “is firing” how can i do this?? in c++ please
Your is reloading function must be exposed to Blueprints using this specifier. Example:
// If it is a function, use this
UFUNCTION(BlueprintPure, Category = "Your custom category")
// If it is a variable, use this
UPROPERTY(BlueprintReadOnly, Category = "Your custom category")
Start here:
thanks man, this helped me