I am programming a plugin that reads my level from a file and it exists out of multiple nodes.
Because of that i have to make each function have a input and output where i can put that object/var/class with the variables in.
Now i know how to make a blueprint node output a standard type(vector, transform, int, string and such) but i want to create my own custom object/class/variable type of thing containing a few variables for later use.
Now these variable types arent standard unreal things but rapidxml(xml parser) specific variable types.
Now i need help on ow to put these in a class/variable type of thing and then output them as a single variable/pin/class thing in a blueprint node.
I have no idea on how to do this and i know that you understand what i mean.
Can anyone help me with this?(sorry if this is a really noob question)