How to Create a bindable property, like the ones in the UMG (ex: TextBlock)

See UWidget and maybe UImage for references. A boolean example:

Header:

	UPROPERTY(Category = "widget|button", EditAnywhere)
	bool bSelected{ false };

	UPROPERTY()
	FGetBool bSelectedDelegate;

	PROPERTY_BINDING_IMPLEMENTATION(bool, bSelected);
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