This particular image was created in Substance Painter, but I want to achieve the same effect in UE. I know that it’s 100% possible, here’s an example:
This image has been taken from here - ArtStation - Oblivion - the artwork looks awesome, but the author unfortunately doesn’t provide a comprehensive enough guide on how to recreate the effect.
But I’m not satisfied with the quality. From a sharp angle the slope looks jagged and pixelated like a low res texture without any filtering or antialiasing:
As far as I understand it’s due to the nature of DDX and DDY calculations which are involved in PerturbNormalsHQ node, but… is there a way to mimic or force apply some sort of filtering to that?