Im doing a final year project where im trying to introduce an imitation of a motion sensor device like in Alien: Isolation. What i created was an actor with 4 nested sphere collision which consists of close, inner, middle, and outer sphere. Instead of having a visual ui of the enemy location displayed, i use sound method the closer the enemy gets, the more frequent the device beeps. The mechanic works, except it created a problem where i could collect collectable items 100+ units away from me whenever the outer sphere collides with them. Is there another method where these collectable does not collide with the 4 sphere collisions?
does that mean that i have to add the blueprint into my character component tab? I’ve tried to do so but there was no option on adding an actor bp of the sensor. Im trying to equip the sensor and set the collision logics in it.
That code I showed all goes in the sensor.
My original code works fine ![]()
must’ve been bugs in my project as it works in another project. I’ll try to fix however i Can. Thank you for your help ![]()



