Hi everyone! I need to create a 3d visual in unreal engine 4.27 of a real place. I have the data of the place meaning the topograhpy lines but they are 2d. How can i raise them to be 3d and natural? Please help!!!
Hey there @anonymous_user_45856255! Welcome to the community! So there’s a bunch of ways to get real world topology into unreal, just a little dependent on your map. If it’s already set up to be a grayscale heightmap, then you’re good to go and apply it on the landscape.
Hope this helps!
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Hello @anonymous_user_45856255 , as far as i know you will probably need to use an external 3D modeling software to achieve this.
I would personally use the sandbox tools in SketchUp, but if you dont have access to SketchUp you can probably do it with Blender but using blender would probably mean more steps to achieve your goal, because blender doesn’t support dwg format.
if you want to do it in blender you can do this ;
- Export the lines from your drafting software as a pdf.
- Use an online converter to convert from pdf to svg.
- Import svg into blender ( the lines will import as curves ).
- Convert the curves to meshes then join them together and then merge by distance to get rid of overlapping vertices.
- Bridge the vertices to create the terrain.