I am in the process of creating a FFA island where players are awarded a point for every elimination they get, with the first player to reach a certain number of eliminations winning the round. The island has Guard Spawners, but don’t want those eliminations to count towards the score.
The Elimination Manager has an On Eliminated listenable which takes the eliminated agent and an On Elimination listenable which takes the eliminator agent. My issue is I need both if I am to determine if the eliminated agent is a player and which eliminator agent to award points to.
So far my work around is to make the guards invulnerable so they cannot be eliminated, but I would rather they weren’t.