How to correctly use Houdini to import HDA to generate the Landscape that turns on the World Partition?

[World Creation] When I used Houdini’s HDA assets to build the landscape,
the structure of the landscape generated with and without WorldPartition was different.

  1. Levels without WorldPartition:
    image
  2. Levels with WorldPartition:

    StreamingProxy was generated with their own Landscape(not a Shared Landscape)

The hda asset was justed to level from content browser.

How to correctly import hda Asset to build Landscape In Level with WP?

Did you ever find a solution to this ? Running into the same issue.

Hi I am also running into the same issue, each Landscape Streaming Proxy is generated with it’s own Landscape actor, even when I set the unreal_landscape_tile_actor_type and unreal_landscape_shared_actor_name attributes properly.

Did you ever figure out how to get the landscape streaming proxies to import properly?