how to correct UVW Map?

Model made in 3dsMax and Materials added in Unreal 5.1

How do I correct the UVW map of my model?
Do I have to go back to 3dsMax or is there a way in UE?

Thanks everyone


Best way is back in your modelling program. But if it’s a uniform material ( same all over ) you can use a box mapping to apply UVs

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thanks for the fast reply, that worked!

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