Model made in 3dsMax and Materials added in Unreal 5.1
How do I correct the UVW map of my model?
Do I have to go back to 3dsMax or is there a way in UE?
Thanks everyone
Model made in 3dsMax and Materials added in Unreal 5.1
How do I correct the UVW map of my model?
Do I have to go back to 3dsMax or is there a way in UE?
Thanks everyone
Best way is back in your modelling program. But if it’s a uniform material ( same all over ) you can use a box mapping to apply UVs
thanks for the fast reply, that worked!