How to Correct Retargeting Issues - Distorted Mesh - from iClone 8 to UE5 Metahuman?

I’ve followed several tutorials, with the same issue every time - the Metahumans being driven by iClone 8 body animations are distorted.

Changing the Translation Retargeting doesn’t seem to change anything.

The face and head animation is working perfectly, I just need to get these bodies functioning. Please help! Thanks.

I realized I needed to have a Metahuman dummy in iClone8 that matched the skeleton asset in Unreal.