Is there a way in Unreal 5 to copy world settings easily between multiple levels?
I’m aware of using Editor Template Map Overrides to propagate settings to newly created levels but I was wondering if there was a way to export world settings and apply them to a level that’s already created? Either through the editor or programmatically is fine.
What I mean by copy is to take all the world settings of one level and apply them to another. With that we could have tool or commandlet that could quickly apply the world settings of one level to another. This helps situations where a test level displays differing behavior because it’s world settings don’t match a main level.