hey there community , i got a simple quiestiuon . I have exported some materials from Megascans , and i dont like the color of material and want slightly change the texture color from photoshop , but somehow all the textures became .uasset , how to get them as a .png files?
Right-click the texture in explorer → asset actions → export. It can export to TG
A/BMP but not to PNG directly (That I know of):
WRT the question of tinting, you can multiply the texture-sample by a color in a material, so at the cost of a couple lines in the shader-code, you can control this inside unreal, and such a basic operation is pretty typical in most materials (don’t mind my component-mask, I packed my texture):