How to convert string to int64 in blueprints?

Hey guys! Any way to convert a string to int64 in blueprints? There’s an option to convert a string to int and then the int to int64 but that kind of defeats the whole purpose if the string is a number larger than the standard 32-bit int - for example, a UNIX timestamp in milliseconds.

Great! Thank you. I’ll have a look.

It seems, that there is no blueprint function exposed, but you can take a look here: FDefaultValueHelper::ParseInt64 | Unreal Engine Documentation and simply write a wrapper function which exposes that to blueprints.