How to convert normal Vector to Quat in Control Rig?

Content Example, open the Animation_ControlRig map and on 1.6 you’ll see the Sphere Trace setup.
Open CR_SphereTrace and you’ll have notes regarding the setup…not documentation, but at least is explained how it works.
You can also check Lyra Control Rig ( CR_Mannequin_FootPlant ) to see how to manage foot behaviour.

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