How to convert mixamo skeleton?

I want all my mixamo characters to use the same ue4 default skeleton. I found a program that converts mixamo animations to ue4 animation to use on manniquin but i don’t know how to convert a skeleton

There is a (paid) add on for this in the marketplace - Could be worth looking into.

I don’t want just to retarget it, just convert the mixamo character to have the same bones as the ue4 default character

2 Likes

This isn’t all that easy to do and may be worth just retargeting. Otherwise you would need to use a 3d program like blender or maya to edit the skeleton.

There is an addon for blender the converts the Mixamo skeleton to a UE4 skeleton (i’m not sure though how well this works).

You could also re-rig the character mesh to the UE skeleton (you would need to export the skeleton out from UE first and then re-rig and re-import). Then use the animation converter to play the Mixamo animations on the UE4 skeleton.

(I think Mixamo used to have this option - but when Adobe purchased it they removed this functionality).

1 Like

hi did you find the solution ? to convert the mixamo character to have the same bones as the ue4 or ue5 default character

I HAVE BEEN LOOKING FOR THIS SOLUTION FOREVER!!! UGH, I hope to find it one day. I want to LITEREALLY HAVE THE SAME BONES on my mesh from a mixamo rig/character.