How to convert Material that face/player into a Prop

I’ve created a material that always faces the player. I’ve applied it to a rectangle, and it works perfectly. The problem is that I want to hide that text using a prop manipulator, but since it’s not a prop, I can’t. How can I convert that material into a prop?

Right Click in your Content Browser > Blueprint > Select Prop

On the right select a square mesh if you find one or make one using the UEFN modelling tool
image

Go inside Static Mesh on the left panel
image

Change the material on the right
image

The collision you have on your mesh will allow the prop manipulator to detect it, if there’s no collision I don’t think it would work, good luck!


This isn’t working because I’ve created a material that always looks at the player, so when I make a prop with the blueprint, it stops working. I see the text, but the usual behavior of looking at the player no longer works.

Can you show the result of your blueprint in editor / in game ? I don’t understand why it doesn’t work, a mesh is still a mesh even if it’s nested inside a blueprint :man_shrugging:

Hey, I was having this same issue (I think) and found this post, I found the solution:

Inside the static mesh of the prop:

Look for the rendering section, make sure “Evaluate World Position Offset” is ticked: