How to convert large amount of Brush into Static Mesh individdualy?

I created a scene with a lot of brushes(I know I am not supposed to do that), and I noticed that its not compatible with Path tracing and a lot of other features. So I try to select all the brushes(over 600) and converted to static mesh. But I noticed that this procedure conbined all of the brush into single one static mesh. And I dont want that. Is there any way to convert 600 brushes individually into static mesh(600 static mesh)?