At very least you always can do :
FVector3f src;
FVector3d dst(src.X, src.Y, src.Z);
Can’t check constructors list right now, but probably there is one that able to perform conversion directly.
At very least you always can do :
FVector3f src;
FVector3d dst(src.X, src.Y, src.Z);
Can’t check constructors list right now, but probably there is one that able to perform conversion directly.