How to convert FRotator values to float?

I would like to convert FRotator yaw to a float value , by using GetControlRotation(). is there a function for that?

Am I not understanding the question?
Rotors are just vectors wrapped in blue… you can split them and pull out any axis, including the yaw, as a float.

Or am I just not understanding?

It’s simply GetControlRotation().Pitch, GetControlRotation().Yaw, GetControlRotation().Roll

Or with any rotator, actually, just .Pitch .Yaw .Roll instead of .X .Y .Z used with vectors

No, did not realize that was the case.