I would like to convert FRotator yaw to a float value , by using GetControlRotation(). is there a function for that?
Am I not understanding the question?
Rotors are just vectors wrapped in blue… you can split them and pull out any axis, including the yaw, as a float.
Or am I just not understanding?
It’s simply GetControlRotation().Pitch, GetControlRotation().Yaw, GetControlRotation().Roll
Or with any rotator, actually, just .Pitch .Yaw .Roll instead of .X .Y .Z used with vectors
No, did not realize that was the case.