Thank you, this actually seems like something I was looking for. Unfortunately I have no experience with coding, so it’s going to give me hard time converting it to node tree.
I think that this could encourage UE developers to take a step back and look at a bigger picture of making UE4 friendly for new users. Something as trivial as using regular bump map should not be matter of a forum thread with many hit and miss solutions. It should be a no-brainer that doesn’t even require opening manual, let alone participating on a forum.
Right now I am still facing an impossible choice between being able to use texture tiling and take advantage material instancing, but giving up my desired approach of keeping input texture count to minimum, or giving up texture tiling and material instancing to gain ability to generate normal maps out of height maps. That’s kind of decisions I would not like to make.
That being said… I understand this is quite a niche workflow, and may not be worth the time to accommodate for.