I imported a model with separate static meshes I put together in a blueprint class. I would like to animate the model and therefore need to convert it to a skeletal mesh. In UE5 there is an Actor tab at the top which allows you to simply convert a blueprint to static mesh but that is not in UEFN. I also tried reparenting the blueprint class from building prop to skeletal mesh and I recieved an error saying the compile was invalid.
Ideally I would like to convert the blueprint class to a static mesh and export that as fbx so I can import as skeletal mesh and animate it. Thank you.