How to convert an object to a "prefab"?

Actually in current version of UE4 (4.8) you can create a new blueprint from selected objects in level simply selecting “Convert Selected Components to Blueprint Class…” from the “Blueprints” menu in main toolbar (and not right clicking as EF suggested back, probably at time hint was correct).

Check image attached for further details.

I hope this helps :slight_smile:

56840-convert+selected+components+to+blueprint.jpg

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