hi there! I think you already found a solution, but just want to say that if you’re exporting static mesh, INSIDE unreal engine just simply use defauld export selected, they have built in function to export fbx from unreal
hi there! I think you already found a solution, but just want to say that if you’re exporting static mesh, INSIDE unreal engine just simply use defauld export selected, they have built in function to export fbx from unreal