I would like to make that static mesh into a skeletal one - because i wanna make a character with it. It’s in fbx format. And one more question - How to make a custom character animations? Can I get a lil help? Thx.
You need to rig and skin your Mesh
You need to assign your static mesh to a parent. If you are using a modelling program like blender , you can do it in otherwise I don’t know.If you using blender first make a skeleton and then attach your mesh to skeleton.If you want ask how?
-select ur mesh and go to modifiers panel
-add armature modifier.
-choose your skeleton.(don’t forget to create it first! )
It have to deform or change position
Data transfer mod(if you can’t, do it because you don’t have any transferring objects so skip this step. Or try
(select first one)- vertex groups -generate.
First, select ur mesh, then skeleton.
after selecting skeleton go to pose mode
Select all skeleton parts ( hit A until it be blue)
with empty groups(if I remember correctly if not try auto weights )
Before last step don’t forget to save your steps . If not you can’t get back last step and will must reapply all steps!
If you need more help you can send me a private message.