If it’s in your final “game” project folder then yes, put “ProceduralMeshComponent” after “InputCore” separated by a comma.
HeadMountedDisplay is for VR it’s not needed
If it’s in your final “game” project folder then yes, put “ProceduralMeshComponent” after “InputCore” separated by a comma.
HeadMountedDisplay is for VR it’s not needed