Hi, I’m creating a 3D Map UI with lots of 3DText plugin created 3D texts in a custom-made BP.
I want to create an outline effect on the 3D text, so having to enable the custom render depth option, however, there’s no such option for 3DText plugin generated object. It is not like other static mesh.
So how do I convert the 3DText to a static mesh in BP, to enable it with Set Render Custom Depth node, or how to enable such option?
I tried the get Glyph components, and with a for each loop to set render Custom Depth node, not working.
Text3D:
StaticMesh:
This is not working: