Hi, I’m creating a 3D Map UI with lots of 3DText plugin created 3D texts in a custom-made BP.
I want to create an outline effect on the 3D text, so having to enable the custom render depth option, however, there’s no such option for 3DText plugin generated object. It is not like other static mesh.
So how do I convert the 3DText to a static mesh in BP, to enable it with Set Render Custom Depth node, or how to enable such option?
I tried the get Glyph components, and with a for each loop to set render Custom Depth node, not working.
I tested it out today, seems like the Glyphs mesh components returns nothing, I think it is a bug, I tried to change its c++ original file but no success in recompiling that plugin…
Did you fix it?
Before you convert it to a static mesh, try a few of the bevel options to get the outline. First put the bevel up to like 2, then try the “Engrave” setting and adjust the bevel for the depth. It puts a nice outline on it and you can adjust the material color separately from the face.