I am using UE5.3, with the enhanced input system. I want to adjust the scale values for the Roll, Yaw, and Pitch input values for the PlayerController. But the Set Input Roll Scale node is called Set Deprecated Input Roll Scale, which indicates to me I should be looking to use something else, but I don’t know what that something else is.
I also created a PlayerController, and could not find those values in the details screen. However, I did print them out at the start when I mapped the PlayerController to the enhanced input system, and I see the values are 1.0, -2.5, 2.5 (Roll, Pitch, Yaw).
And when I use Add Controller Yaw Input (for example), I see the value being multiplied.
So my question is, how should I be rotating my character/pawn with my controller input? Should I continue using Add Controller Yaw/Roll/Pitch Input nodes? Or does the enhanced input system have a new approach I should use?
BTW, I tried using Add Actor World Rotation, and while the Authority Character being driven by the Server’s local controller replicates its rotation to the Clients’ Simulated Proxies, the Clients’ Autonomous Proxies don’t replicate their rotations to the Server. And the Pawns’ rotations are what I am trying to control and replicate. Perhaps this is the issue I should be raising, but I want to know for sure how Epic intended for us to rotate the character with our user input?