So in that case it would be impossible to create a smooth animation?
Example I open the door, and the camera moves correctly without going through or hitting walls?
The problem I have is that if I use a separate camera, after the end of the level sequence animation the view returns to the player’s camera which can be in a totally unfavorable position.
I wanted that after the end of the level sequence, the position of the player’s camera was the same as it was in the level sequence camera.