How to control pawn movement unreal engine 4

Add Floating Movement Component. Then you can add movement vector. Make sure you’re possessing the pawn so it can receive input.


Technically, you do not even need the component, but it makes it easier in the long run.

i am creating a blank project. I have create a Pawn blueprint.In which i want to create a cube static mesh as a player. I search a lot but do not get my solution to how to give controlling input to pawn. there are tutorials with third person character . but i want to control my cube pawn.

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