Hi everyone, Im new to the forum and I need some help with something in Unreal Engine.
I want to control BP architecture objects in the scene (like furniture) using a single widget. I need to control things like their material and visibility. All of these objects are already added to a Variant Manager list.
My question
How can I control multiple objects connected to Variant Manager using just one widget?
Instead of making a different widget for each object, I want to create one panel that changes depending on which object is selected.
Any advice on how to set this up with Blueprints would be really helpful.
Thanks a lot.