Hey, everyone. I’m using surfaces imported from Quixel Bridge in Unreal Engine 5 and I’m looking into changing the Albedo Tint of the Material Instance. I’m kinda stuck and unsure if what I am going on the right direction.
Thank you for the reply! Do I need to use the Set Material node and apply the dynamic material instance onto my mesh? Because whenever I do use the Set Material node I’m encountering an error “Accessed none trying to read property”
Hello! Sorry but I have another question. Do you happen to have an idea where I can change the selected actor to another actor via button press? In what I am working on, I have a BP_Blanket and I have another BP_Comforter. From the Blueprints above, this only affects the BP_Blanket but I want to also change the BP_Comforter. I have an idea that all the Blueprints are inside an Array and then a button is pressed I should increment it? Not sure if this is an idea solution since I think working with an array and once it gets bigger can give a performance hit.