How to Control Individual Player Voice Volume with VOIP Talker Component? (Blueprint Only)

Context:

Blueprint only; UE 5.6; Online Subsystem Steam; Advanced Sessions Plugin; VOIPTalker component;

What i’m trying to do:

I’m trying to implement a locally controlled volume slider in my UI that allows players to adjust the voice volume of specific other players individually. I want each player to have their own volume slider that only affects how loud that particular player sounds to the local user.

What i’ve already tried:

Here is how i’m setting my voice chat via the VOIPTalker component:

I’ve used this to get the VOIPTalker component of that specific player:


UI Slider “On Value Changed” Event → Target Player Controller → Get Controlled Pawn → Get Component by Class (VOIP Talker) → [STUCK HERE]

There’s no option or parameter to adjust the component’s volume, at least none that I could find.

welcome to the forums.

if you can assign a source effect (like when you assigned the attenuation) you could control it there.

effects can have params.

or at least you can control the wet/dry levels.

maybe just changing the wet/dry levels without an effect will give you the same result.

btw that delay there is an infinity loop. i won’t recommend that.

Hey, thanks man. But is adjusting the volume through a sound effect really the right approach? I mean, if it works I’m fine with it, but I’ve been trying all day and just couldn’t get it to work.

Isn’t there a simpler way to handle this? From what I’ve heard, the VOIP Talker component spawns an audio component at runtime whenever a player speaks. If I can capture that audio component, I might be able to adjust it using the ‘Set Volume Multiplier’ node and setting it equal to the volume slider amount in the UI.