how to control character movement by using acceleration sensor like mpu 6050/9250

is there a way to control aircraft by applying the value from real life acceleration sensor like mpu 6050
i am using duino plugin and can read the value

There are two options:

  1. Update the blueprint for the controller for the target aircraft to use the value you can read as input, in addition to (or instead of) the normal input axes. Just make sure the Arduino reading code is asynchronous, and doesn’t block the main loop.

  2. Use a tool that can turn the MPU data into keyboard or gamepad input on the USB side. I like the Teensy series of microcontrollers; they make it easy to do this with a setting in the Teensyduino plugin to the Arduino IDE (or platform.io plugin in Visual Studio Code.)

If you go with option 2, then you simply develop the game for gamepad, and then map the MPU sensor input to whatever gamepad output you’d like to emulate.

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thank u so much a lot of infos i will take time to learn it and update u with resluts
thx again :heart_eyes: :heart_eyes:

Did you succeed?
If yes, can you share with us how you did that, and also your learnings from that.
Thanks in Advance.