I’m still fairly new to BPs in Unreal and trying to modify the default ‘Product Configurator’ that comes with the software (i.e. the one with the guitars). At the moment the camera is tracking a ‘ConfigCameraTGT’ which allows rotation around the target but it’s difficult to get in close and look at details on other parts of a product. I would like to be able to pan around as well. I have fried my brain trying to work this out in the ‘BPAC_CameraMotion’ so if someone is able to guide me in how to modify the BPs in this level to allow panning of the camera that would be amazing? I’m assuming the ‘camera tracking target’ needs to somehow follow the line-of-sight vector of the camera while also allowing rotation of the camera around this target but I’m at a loss on how to do this…?
Thanks for your time and help.