How to control an actors rotation using blueprint?

I’m a beginner and just figured this out the other day, but “Make Transform” allows you to apply a rotation. I ended up putting it as its own blueprint on an object and applying the rotation every tic so the object is continually rotating. But I’m sure you could also apply rotation from the level blueprint, with your shape as the targeted actor.

The only problem with that for me is that when I try to move the object across the screen, “Make Transform” applies its movement in the direction it’s facing… so because of its rotation, it ends up doing a sort of loop instead of moving in one direction. I was planning on using “move to point”, or whatever it’s called, to get around that.