I would like the Actor to rotate every second within the Blueprint, and when it reaches a certain value, it will rotate in the opposite direction. In other words, we want it to behave like a surveillance camera. However, it is not possible to use the actor’s rotation or the variable rotate type so that it is compatible with the branch node’s Condition (Boolean type). I tried various methods, but since I’m a UE5 beginner, I couldn’t get any useful information. How can we achieve the above movement?
P.S. I’m using Google Translate, so don’t worry if I see something weird.
Thank you so much!!
With this method I was able to achieve what I wanted!
Thank you very much to all the members who cooperated.



