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how to control a projectile's ballistic path

Hello, I’m a brand new unreal 4 engine user and would love to know how to control the projectile ballistic path that comes out of a gun

I am using the “first Person” project option to get familiar with the process

not sure if this topic belongs to the blueprint segment correct me if I’m wrong :slight_smile:

Thanks in advance

If its based off the Blueprint version of the FPS template, then yes, you’re in the right place.

Controlling the path of the projectile can be done via changing the settings on the projectiles movement component or by manipulating the projectiles movement component during runtime.

There are a few tutorials floating around on the forums / googles.

Search for realistic projectiles, bullets etc.