I created a dialogue system. It is designed in such a way that the transition to another replica is tied to the “Bind event on audio Finished” node:
This is necessary so that the player can skip a line of dialogue at any time by pressing a button.
But the problem is that this approach creates a lot of events if the dialogue is long:
Is there a way to create one universal event, rather than creating a hundred? Or replace the “Bind event on audio Finished” node with something simpler?