How to continue the logic after the event ends without creating a new event?

I created a dialogue system. It is designed in such a way that the transition to another replica is tied to the “Bind event on audio Finished” node:

This is necessary so that the player can skip a line of dialogue at any time by pressing a button.

But the problem is that this approach creates a lot of events if the dialogue is long:

Is there a way to create one universal event, rather than creating a hundred? Or replace the “Bind event on audio Finished” node with something simpler?

1 Like

Try something like this maybe

You can also have an array of delays to customize things.

1 Like