How to continue an event tick after the player is destroyed?

I would like to know how to not stop an event tick after the player is destroyed and spawned in the same level.

Im assuming the event tick is inside the player bp? If this is true you might be better off putting whatever you need to continue to run inside of the gamemode BP. Another option is to not destroy character but rather disable input and hide the mesh component.

yes it is in the player blueprint. I am going to remake it insede the game mode, looks like the best way in my project. Thanks for answering me.