I have a branch in a blueprint and need to continue after the branch, I have two connectors to pull off from, but only one input to my next logic section, and have come to stop trying to figure this out, yet this seems like something that happens a lot, looking for this in the documentation I did not find this subject, its like I need a connector that takes two inputs and has one output, like an OR gate, or like I need to write the first condition like a function that runs after executing, but did not find a way to do that either.
A branch gives you an OR. If the input is true, then it takes the top branch, if it’s false, it takes the bottom branch.
I feel like I need to ask you to rephrase your question, because the answer to your question is “don’t use a branch”, but… you’ve got a branch… for some reason.
I am checking the Save Game state, and have a branch, one if it exists, another for it it needs to be created, but after this branch I need to set up items based on the save game data, but as I tried to example, I have two paths, and I need to connect the exec of the next node which sets up the game based on the settings, but as I stated, I have two paths, and only one input, and I want it to run regardless of the path the branch takes, so I really do not care about the branch state, regardless I need to connect to the next node, I hope that makes sense.
If I took a screen shoot, it is just a few nodes that come off the branch, so basically just the same as branch, only I do not care about branch path, I need to run the same code, and I did not want to duplicate it, I just need a way to route the exec connector wire from the branches into one input, this seems like it should be simple, yet it is something everyone runs into after a branch, how do you get back on the path after one.