You can create a custom blueprint class based on PlayerCameraManager. It has variables for Max/Min view yaw.
But make sure to set the PlayerCameraManagerClass variable of your player controller class accordingly.
The question is pretty much in the title. I’ve found some other answers on the AnswerHub but the answers seem to be out of date as some nodes no longer exist. Any help or direction would be very appreciated!
Im trying to use this for the FollowCamera of my third person character. When I get the Player Camera Manager, I can’t seem to connect it to my FollowCamera. Any ideas?