I’m learning how to use the new gameplay camera system.
I have an orbit style camera on a separate asset from the player, with an orbit rig. I can’t figure out how to constrain the cam so the pitch is limited to a small range.
I’ve made a variable on the rig attached to the translation offset
then in the asset I’ve specified that cam as a prefab and again, made another variable for that
but I can’t see how to grab that exposed variable, or even if this is the right way to do this.
Any help would be greatly appreciated.
EDIT - these nodes look promising but it’s not clear how to get this var table ref or even if this is the right way to be going about things