how to connect visual studio in cpp?

i have a vs 26, but i havent a storage for a 22 (15 gb in c), how to connect the vs 26 or other to unreal?

You can fake an “invisible wall” using high friction instead of blocking collision.

Create a Physics Material with very high friction, assign it to a thin collision volume (like a box), and set collision to overlap or minimal blocking. When the player enters it, their movement slows down drastically, giving the feeling of an invisible barrier without a hard stop.

For better control, you can also reduce the character’s movement speed on overlap.

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Not sure what you mean by connect, but in order to package your project you need a very specific compiler version. The video below explains how to modify Visual Studio 2026 to add what may be missing:

Visual Studio 2022 compiler version not preferred | Project could not be compiled Unreal Engine FIX - YouTube