Hi, i have 2 maps: the entry map, that is client-side and doesn’t send anything to the server except the connection request,
and the game map, that is handled by the dedicated server on which i have to connect.
In the client map i have a button ‘Login’, and after i clicked that i should join the game map. (i don’t need to send any information to the server from the client).
So this is my question: How should i do it?After i pressed the button Login, can i use the blueprint node Join(ip), or i should open the game map and then Join(ip), or something else?