Hello everyone!
So, i’m trying to find a way to combine multiple circles into one and masked the overlapping parts. It’s like the influence zone you’d find in some RTS games.
Here are some pictures I found online that represent exactly what I’m trying to do:
I’m a bit lost on how to approach this.
I found someone online saying you could use two different spheres, one invisible that writes the stencil buffer, the other one being the outline that reads from the first mesh one and if it does, you don’t render. But I couldn’t get it to work that way
Any help would be appreciated.
Cheers!