Hi there.I am new to unreal engine.Weeks ago i started creating a game for android platform.The real struggle begin when i want to connect my bluprint with widget buttons.I want custom control on the android display.So i make them,but i cant use then on player,cant connect them.Can someone help me with that?Early thanks.
for the movement it might be a little bit more tricky,
what i ll do :
1)create a boolean in your character BP, name it “ismovingforward”
2) create a custom event, you ll name moveforward , and add it a float input for scale
3) connect your custom event to the add forward input
4) on the event tick, add a branch, connect your bool as condition, on true output, connect a call to your custom event
should look like this :
in your widget , create an onrelease event of your button and set the boolean to false using same method as 5
do the same for every moves you plan to do, creating a bool and custom event for each.
an other way shoul be to bind events to inputs, be if you 're starting learning the engine, you can start with what i just gave you. and learn the “bind” system later.
hope it helps
hi i see i can chose form 2 possibilities expose why when i do exactly what you do when i press left on the screen its moving on his own and dont stop.