Connect an expression to material is trivial just something like
mUnrealMaterial->OpacityMask.Expression = mUnrealExpression;
But how can I connect the alpha channel mUnrealExpression to my material?
Regards, Frank
Connect an expression to material is trivial just something like
mUnrealMaterial->OpacityMask.Expression = mUnrealExpression;
But how can I connect the alpha channel mUnrealExpression to my material?
Regards, Frank