I’m currently developing on UE 4.5.1 Windows Version for IOS platform; I have some difficulty to configure consomable in-app purchase using “make an in-app purchase” blueprint component for IOS :
the completion status return : failed
The app is correctly launched on my device (Ipad Air), my Itunes Connect in-APP seems to be well configured with his product identifier
but still not work, in any case logs return Warning :
LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file 'C:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/' was not found.
LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
Hi Muzaheed, yes you may edit your DefaultEngine.ini - BE CAREFULL! : in the newest version of UE4 (tested with 4.7.6) you will have to enter like this, with “s” : bSupportsInAppPurchasing :