I’m currently developing on UE 4.5.1 Windows Version for IOS platform; I have some difficulty to configure consomable in-app purchase using “make an in-app purchase” blueprint component for IOS :
the completion status return : failed
The app is correctly launched on my device (Ipad Air), my Itunes Connect in-APP seems to be well configured with his product identifier
I’ve added to DefaultEngine.ini :
But the “make an in-app purchase” still not work
(for info the online Game center “Write Leaderboard integer” is working fine with sandbox)
Some directions for use ?
Thx in advance
I just tried to change by :
but still not work, in any case logs return Warning :
LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file 'C:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/' was not found.
LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
IOS in-app purchase UE 4.5.1 (Windows)
Just locate the
C:\Program Files\Unreal Engine\4.5\Engine\Config\IOS\IOSEngine.ini
and only change bSupportInAppPurchasing to True
is not it possible to make it project specific?
Hi Muzaheed, yes you may edit your DefaultEngine.ini - BE CAREFULL! : in the newest version of UE4 (tested with 4.7.6) you will have to enter like this, with “s” : bSupportsInAppPurchasing :