How to configure the capsule and the mesh to be able to pass through it?

Ok, I got it. :slight_smile:

if you have the same problem do this…
1º-Create a object channel (Engine-Collision)

2-Create some functions to Confugure Collision Response(Alive And Dead)
2-ConfugureCollisionResponseFunctions(AliveAndDead)

-Configure Physical Animations:

Use it wherever you need.


If you know of an easier way to do this I’d like to know how. Please post it here.

Thank you so much!!


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